
Pull It Down Maya
Thinkinetic has recently updated the free version of Pull Down It for maya, available on the PullDownIt site or over at CreativeCrash. Pull Down it! Is a brand new dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulation. Autodesk provides students, educators, and institutions free access to Maya software, in addition to learning tools. Get a free 3-year education license now.
The following settings are Rigid Body Nodes, some of which you can access only through the Attribute Editor when the object is selected. For a list of Node commands, see the Bullet Node Command Reference.
Rigid Body Properties
Attributes in the Rigid Body Properties section of the bulletRigidBodyShape node Attribute Editor determine the behavior of dynamic rigid bodies in the simulation.
- Static Body: does not move
- Kinematic RigidBody: hand-animatable
- Dynamic RigidBody: moved by rigid body system after initial position set.
A value of 1 retains actual velocity. Any value below 1 decreases velocity, while any value greater increases it. The default setting is 0.01.
A value of 1 retains actual velocity. Any value below 1 decreases velocity, while any value greater increases it. The default setting is 0.01.
Use the Friction setting to set the surface resistance of an object. The default setting is 0.5.
Initial Conditions
This section contains attributes that are applied when the Bullet solver starts simulating.
Use this slider to determine how resistant the dynamic constraint is to breakage. This value is relative to the overall scene or object scale.
A threshold value of 100.00 means that the constraint requires much strength to break. A threshold value of 0 means that the constraint breaks immediately, as though no constraint exists at all. Because links are formed at the start frame, once links are broken they do not reform, unless the Glue Breaking Threshold attribute is animated back to 1.
Forces/Impulses
This section contains attributes that control impulses applied to the rigid body every frame. Note that you will often want to animate these values so that they return to zero. Otherwise, in the absence of any counter-acting forces, continuously applying impulses over an entire animation can cause the rigid body to continuously accelerate.
- Impulse
- Sets the impulse force applied to the object at applied at each frame of simulation.
- Impulse Position
- Position where impulse force will be applied to the object relative to the center of mass at a specified time.
- Torque Impulse
- Sets the torque (rotational) impulse force applied to the object at a specified time
Collider Properties
These attributes specify how the shape of the rigid body is represented in the simulation. In general, simpler shapes perform better and are more stable and predictable. The simplest shapes are plane (infinite), box, sphere, cylinder and capsule. Their shape is determined by the following attributes:
Cylinder, Compound and Auto Compound. Collision Filters
These attributes let you configure selective collisions. Oddisee people hear what they see rare earth. By default, rigid bodies are members of the Default Filter collision group and collide with other members of the Default Filter collision group. The rigid body may be a member of up to 16 groups and can be configured to collide with up to 16 other members of the same group. The collision filter group names can be customized by the Bullet solver's collisionFilters attribute.
See the Bullet Physics Manual at www.bulletphysics.org for more information about the different collider shape types.
The rbd solver inside Pull down it! Is the result of several years of research in dynamics for VFX.
It has no limits in the number of objects in simulation and is able to compute hundreds of contacts in seconds. The technology of fracture inside Pdi!
Is absolutely new and groundbreaking. It allows breaking apart any kind of brittle material as stone, glass or stucco. By using it are able to simulate the collapse of buildings and bridges in minutes. Not the least its easy setup and powerful stress tools allow for control in the creation of cracks and drive the simulation to the desired end. Is integrated in the most popular 3D packages, It catches the geometry from the viewports and computes the final result as, It allows to reset the simulation and start again as many as needed also tweaking parameters and resume simulation at any frame, in addition animated objects and characters are able to interact with the simulated ones. Labels:More Recent Posts:Subscribe to CGIndia RSS headline updates from: Powered by FeedBurnerDownload Free CGToolbar: CGToolbar is extremely useful and must have tool for CG Artists, designers, Animators, VFX and 3d professionals. CGToolbar is one of its kind (unique)- probably the first toolbar which is loaded with custom features,built by focusing on the needs of a computer graphics professional and to cater the whole CG community.
This small but powerful Tool bring all the resources a CG artists ever need at their fingertips by bridging the gap between various useful CG Portals. Besides all this, its offers all the features that a normal toolbar may have. For more information and free download of CGToolbar (IE / FireFox), please -!
